18xx rule concordance

Compare the rules of 18xx games, side-by-side.

Based on this excellent document from Keith Thomasson.

These sections from the original rules difference list are not yet included here

  • 1.1 - How much cash do players start with?
  • 2.5 - What are the player certificate limits?
  • 5.3 - Must a tile replacement extend existing track?
  • 6.2 - Can you lay more than one station marker per turn?
  • 7.4 - Can one train run to two stations on the same tile?
  • 7.6 - Rules about villages
  • 7.7 - Must the maximum possible revenue be claimed?
  • 9.7 - Can a company buy more than one train from the bank per OR?
  • Section 12 - Game Phases
  • 15.1 - Total cash in game
  • 15.2 - Trains available
  • 15.3 - Tiles available
  • 15.4 - Other items in limited supply
  • Section 16 - Miscellaneous Points

Great, thanks for finding it.

If it's a problem with the version of the rules onhttp://www.fwtwr.com/18xx/rules_difference_list/single_list.htmthen please contact Keith Thomasson via the link on that page. That data is where the data for this page comes from.

If the data is correct on fwtwr.com then please let me know about the bug. I'm @h on the 18xx Slack, and @h on the HOGGS Slack too.

Excellent news!

The code for this project lives at https://github.com/hcarver/18xx_concordance. Please submit a Pull Request to that repository with your improvement.

What do I do?

Pick a game from the dropdown on the left, and another from the dropdown on the right. Then a table should appear listing the rules differences between the two games.

1.2 - Does the price of a private company drop by 5 for no sale in the first round?Yes, first private only.Yes, for all private companies. Any private company price may drop to zero as a result of this.
1.3 - Can you sell company shares in the first round?No.No: a company's shares may only be sold once it has operated.
1.4 - Can you make advance bids?Yes, at 5 or more over face value and over any other bid.No.
2.1 - Is there a specific order to buying and selling on your turn?No ( i.e. sell-buy-sell).Sell then buy.
2.2 - Are you limited to buying one certificate on your turn?Yes, unless in brown zone of market. In the case of shares in the brown zone, multiple shares may be purchased from the bank pool as a single purchase.Yes.
2.3 - When can you first sell shares in a company?From the second stock round onwards.After it has operated.
2.5 - What are the player certificate limits?
2345678910Comments
282016131111Shares in the yellow and other colored zones do not count towards the limit.
2345678910Comments
21161311
2.6 - What are the player certificate limits for shares in one company?5 certificates. Shares in the orange and brown zones do not count towards this. Note that if you play the Reading variant you may hold 70% of the Reading.60%.
2.7 - Does the stock price drop when stock is sold?Yes, 1 row per share.Yes, 1 row per block of shares sold, but only if they are sold by the company Director/President.
2.9 - Can you buy a certificate and immediately sell a certificate in the same company?Yes.No. All selling precedes all buying.
2.10 - Can companies buy shares?Privates, in ORs, once a 3 train has been sold.Privates, in ORs, once a 3 train has been sold, and their own from the bank pool, by 'redemption', in ORs.
3.1 - Do you lay the base station token immediately upon floating?No.Yes, for public companies. For minor companies, the token is placed on a valid empty city circle on the map when the minor is put up for auction.
3.2 - How many shares must be sold for a company to float?60%.20%.
3.3 - Does a company get full capitalisation upon floating?Yes.Only for shares sold.
3.4 - How is a share company's initial (par) price determined?The price is set by the player who purchases the President's certificate, choosing a value selected from a range of predefined prices.There are no par prices. The initial price is set by the player who purchases the President's certificate, choosing a value selected from a range of predefined prices. All further share dealing is done at the current market price.
4.1 - In what order do companies operate?Current 'dynamic' share price. By 'dynamic', this means that each time a company finishes operating, you look at the current stock price chart to see who is next. The highest value company that has not operated operates next. If two companies occupy the same space, the company with a token on top operates next. If two companies have the same value but are in different spaces, the company with a token furthest to the right operates next.Private companies, then Minor companies in descending order of share price, then Public companies in descending order of share price, then the Russian State Railway. If two companies occupy the same space, the company with a token on top operates next. If two companies have the same value but are in different spaces, the company with a token furthest to the right operates next.
5.1 - Where can you make an initial tile lay?After being laid, the tile must be reachable from one of the laying company's station markers by an arbitrarily large train. (rule 6.2.1)As for 1830. Certain hexes adjacent to Montreal and Toronto contain a yellow triangle at the edge of the hex. When laying a yellow tile in these hexes, it must connect to the yellow triangle.
5.2 - Can you lay two tiles in a turn?Only by using the special property of a private.Yes, on payment of a fee a second tile operation may be performed, but only one of the two tile operations may be an upgrade. You may not lay a tile and upgrade it in the same turn.
5.4 - Do villages upgrade?No.Yes, they stay as villages but acquire more connections.
6.1 - Cost of station markers0 for home bases, 40, 100.0, then 20*hex distance, then 40*hex distance. Distance measured by 'a crow without a passport'.
6.4 - When is a company's first station marker laid?When it first operates.For public companies, when they are floated. For minor companies, the token is placed on a valid empty city circle on the map when the minor is put up for auction.
7.3 - Unusual rules about runningVillages can be skipped.
8.1 - Does stock move right for payment of dividends?Yes.Yes; for Minor companies, their share price may not exceed 165; for Public companies, only if the dividend paid out equals or exceeds the current share price.
8.2 - What dividend payments go into the company's treasury?Those for shares in the bank pool.Those for shares in the company treasury.
8.4 - Can a company make a partial payout?No.It may make a 50% payout. Odd units are rounded in favour of the shareholders.
9.2 - Must a major share company buy a train if it does not have one?If it has a route.Yes, if it is able to do so. If it cannot buy a train it is nationalised and becomes part of the Russian State Railway.
9.4 - When a company is forced to buy a train and cannot buy one with its own means, what train may it then buy?The cheapest train available in the bank, or a train from another company at an agreed price not exceeding its face value.Its choice of train from the bank or bank pool that it can afford with company credit plus any loans it is able to take out.
9.5 - Must a minor company buy a train if it does not have one?Not applicable.Yes.
9.6 - Can trains of the final type be purchased as soon as one train of the next-to-last type is purchased?Yes. This is stated in rule 6.6, but has been omitted from the Phase table on page 27, despite attempts to persuade them to include it.5+5E trains become available once the first 8 train has been bought. 2+2 trains are also available if in play.
10.1 - Are private companies purchasable between players?Yes, at any agreed price, in the buyer's or seller's turn in a stock round, or during emergency money-raising. (The 1830 computer game does not allow this action, but that appears to be an oversight.)No.
10.2 - Are private companies purchasable by share companies?Once a 3 train has been sold; at from half to twice face value.Once a 3 train has been sold; at from 1 to face value.
10.3 - Does a private company prevent builds in its home hex(es) while it is owned by a player?Yes.Yes, but only in Phase 2.
10.4 - Does using a private company's special property close it?Only the M&H, and the B&O when it buys its first train.Not applicable.
10.5 - When do private companies close?First 5 train.Never - they are nationalised when the first 6 train is bought and become part of the Russian State Railway.
13.1 - Game ends immediately with a bankruptcy?Yes.No. If a player cannot provide sufficient funds to buy a train, loans are taken out to achieve this. If this is still not enough, the company is immediately nationalised.
13.2 - What happens if the bank runs out of money during an operating round?Game ends when the current set of operating rounds is completed.If this happens before the first 8 train has been bought, the game ends when the current operating round is completed. If the first 8 train has been bought, the game ends after a set of three operating rounds. If the 8 train is bought in the first operating round of a set, complete the round and play two more operating rounds. Otherwise, complete the round, play a stock round and then play three more operating rounds.
13.4 - What happens if the bank runs out of money during a stock round?Complete the next set of operating rounds.Complete one more operating round.
14.1 - Is a player's cash secret, or open for inspection?Open.Secret.
14.3 - Is the cash involved in transactions secret, or must it be made public?Not stated.Public.
14.4 - Is the cash in the bank secret, or must it be made public?Unspecified. Usually assumed to be public.Public.
15.1 - Total cash in game
12,000
15,000
15.4 - Other items in limited supply
18 loan markers